Only two things on that list need real speed: cloud gaming, where your screen is streamed back as live video, and downloads. Everything else is light, which is why download speed is so rarely the reason a game feels bad if you don’t have multiple devices and other users fighting for your bandwidth at the same time. But when is that ever the case?
Latency, not speed, decides your gaming experience
Latency is the metric that actually determines how a game feels, and it is not the same thing as speed. Measured as ping in milliseconds, latency is how long a packet takes to travel to the game server and back. It decides whether your shots register, your abilities fire on time and your connection holds under pressure. A faster plan does not lower it, because ping is set by the routing path and network architecture between you and the server, not by how many Mbps you are paying for.
For online play, under 20 ms is excellent, 20 to 40 ms is good, 40 to 60 ms is playable, and over 60 ms is where competitive games start to suffer. For comparison, independently measured ACCC data recorded Superloop's peak-hour latency at 8.5 ms (ACCC Measuring Broadband Australia, Report 33, June 2026, data collected March 2026), comfortably inside the excellent range with headroom to spare.
This is why moving from a 500 Mbps plan to a 1000 Mbps plan rarely changes your ping. If your lag is caused by distance to the server, an inefficient routing path or peak-hour congestion, more bandwidth does nothing. The fix for those is a better-routed network or a connection-type change, covered in our companion guide, how to reduce lag on nbn.
When speed actually matters for gamers
Speed matters for four things, and none of them is the moment-to-moment gameplay. Match your plan to whichever of these describes you.
Downloading games and patches. Modern titles run well past 100 GB and updates can be tens of gigabytes, so this is where a fast plan pays for itself. A 100 GB download takes roughly a couple of hours on NBN 100 (95/17 Mbps typical evening speed) but under half an hour on NBN 500 (500/40 Mbps typical evening speed).
Cloud gaming. On GeForce Now, Xbox Cloud Gaming or PlayStation Plus Premium your game is rendered in a data centre and streamed to you as live video, so you genuinely need bandwidth: around 25 Mbps for a stable 1080p stream, and 35 to 45 Mbps for higher resolutions and frame rates. Even then, low and stable latency matters more than raw speed.
Live streaming. Broadcasting to Twitch or YouTube while you play leans on upload, not download. A 1080p 60fps stream needs roughly 6 to 8 Mbps of upload running at the same time as your game, which is where nbn's lower upload speeds can become the limit. Our streaming guide covers the bitrate detail.
A busy household. This is the one most gamers underestimate. Your game competes with everyone else: 4K streams, video calls and other downloads. On a shared connection, a higher tier gives each activity room so your game is not starved during peak hours.